Three ways in. All of them start with an email.
Co-development
You have a prototype and no time for levels, tests and polish. We do those.
We join a small team for a share of revenue. Nothing upfront, no exclusivity on your next game, and you keep your IP. We take on the parts we are good at — level design and tuning, the feel of the core interaction, automated tests, localisation — and leave the idea where it belongs, with you.
It starts with one honest call. If we don't think we can make the game better, we say so on that call.
- Model
- Revenue share
- Upfront cost
- None
- Exclusivity
- None
- IP
- Stays yours
- Engines
- Unity 6, React Native
Publishing help
Small, finished games that need help getting through the last mile.
Store listings, screenshots, localisation, TestFlight and release checklists — the dull, important work between “it plays well” and “it is on the store”. We have done it for our own games and are happy to do it for a few others whose games we like.
We are not a large publisher and won't pretend to be. No marketing budgets, no user-acquisition promises.
- Scope
- Release & localisation
- Games per year
- A few
- Platforms
- iOS · Android
Careers
No roles open right now.
We are four people and plan to stay small. When that changes, the role will be listed here first. If you make small, careful games and want us to remember you, send a short note and a link to something you made.
- Open roles
- None
- Location
- İstanbul & Datça